﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotByItself : MonoBehaviour
{

    public float speed = 10;
    // Use this for initialization
    void Start()
    {
       
    }
    // Update is called once per frame
    void Update()
    {
        transform.Rotate(Vector3.up, Time.deltaTime * speed);
    }
}
